#ifndef GAMEKIT_TYPES_H
#define GAMEKIT_TYPES_H

//#ifndef max
//#define max(t1, t2) t1 > t2 ? t1 : t2
//#endif

//#ifndef min
//#define min(t1, t2) t1 < t2 ? t1 : t2
//#endif

typedef int   int32;
typedef short int16;
typedef char  int8;

typedef unsigned int   uint32;
typedef unsigned short uint16;
typedef unsigned char  uint8;

typedef int8  byte;

typedef uint32 uint;
typedef uint16 ushort;
typedef uint8  ubyte;

#endif
